
This includes magazines and enchantments, and Bobbleheads (in the case of Bethesda-made Fallouts).
Remove anything that unrealistically gives you means to overcome your build's flaws. With all that said, how would I go on to solving this? Like so. I doubt they would have removed enchantments from New Vegas considering it was still a "Bethesda" game. Obsidian hasn't done any "realistic" RPGs since New Vegas, and enchantments are logical in a game with dragons and fantastic animals. Is Obsidian guilty of continuing this? I'd rather leave that up to you, as it is a matter of opinion. A bit of sense, because using one of those hats suddenly makes you able to see through someone's bullshit (as in the New Vegas quest where you demand caps from a lady outside of the Strip's gate, as I attested in my current playthrough). Some of those bonuses make just a bit of sense, like +1 Perception if you are wearing stuff that covers your head. And thus we see those ridiculous bonuses such as "+5 Guns" or "+5 Medicine" just because you are using certain outfits. When Bethesda did Oblivion with guns it was obvious that enchantments, a staple of the series, had to make a comeback. Anyone who has played the original Fallout games knows that wearing armor gave you bonuses to combat and combat only. Why? Because you can simply surpass some of your build's limitation by reading one at the right time. It may seem unimportant, but I very much feel Magazines render the entire "choose your own build" aspect a bit pointless. The issue is that Magazines, one very gamey way of overcoming checks, exist because you are able to see checks and thus know when you should read one. I'm 99% sure that I read Josh Sawyer, lead designer of the game, saying the reason you can see skill checks is so that "the player knows they are there and that they have different ways around the same quest". There's also the game showing the player what his skill must be before passing a check.
Fallout new vegas pacifist build how to#
Just because you know how to cook tasty meals (high Survival) doesn't mean you should know what Deathclaws are (in Fallout, in fact, these were mythical creatures). For example, being gun at firing your gun doesn't mean you should be an authority when it comes to gun lore. Being better at something doesn't necessarily mean you are more knowledgeable about something. Skill are "incremental" in the way S.P.E.C.I.A.L.I think I'm aware why does this happen: a lot of skills are used for something other than checks, in formulas where every single point makes a difference, such as Barter: while having 21 or 24 Barter won't allow you to pass that "25 Barter" skill check, it will still make a difference when you buy and sell stuff. Skills have a range of 1 to 100, yet skill checks more often than not simply use a system of "10, 15, 20, 25, 30, 35.If it had the size and amount of content of Skyrim (repetitive or not in its quests and interactions, quite possibly not repetitive if it had been made by you know who) then I certainly hope we would have seen a much bigger amount of possibilities for our different skills and S.P.E.C.I.A.L., other that Speech. In that regard, so far I've been comfortable with the skill checks I've encountered. I'm aware that New Vegas isn't exactly the biggest RPG ever made, and thus you can't simply shoehorn skill checks everywhere you please just for the sake of it.
The problem lies in that other skills and stats simply don't get anywhere that much of attention.
If you have your way with words, are intelligent, and are lucky, congratulations: you will get anywhere you want in your life. But this one has a logical reason as to why: speech, much like intelligence and to a certain extent luck, rules the real life world.
Some checks are heavily biased toward certain stats. Now I will say the things New Vegas does bad, because there are some that are fairly annoying: These are Magazines since you can read (and which go poof once you read them) to increase your skill for a short period of time, allowing you to surpass an obstacle in dialogue or interaction with the game world. Savescumming still exists, encouraged by Skill Magazines. It removes blatant savescumming for the most part in order to pass checks. If you decide to play someone who has a high Speech skill, be sure you will get different outcomes than if you decided to play someone who has a low Speech skill.
Random chance is taken out of the equation, so every playthrough will be decidedly different depending on what stats you choose to focus on. I'll start off by saying the things I think New Vegas does great, and then after what it does wrong, and how I would solve it for the next installment. I've made this post on Reddit just now, but I thought I would post it here as well.